using System;
using System.Collections.Generic;

namespace NobleTech.Products.CreatureKingdom
{
    /// <summary>
    /// A class that implements IOrganism must also expose a constructor that takes OrganismStats
    /// </summary>
    public interface IOrganism
    {
        void DoMove(Move move, OrganismInfo myInfo, IEnumerable<OrganismInfo> seenOrganisms);        
    }
}
